"Hello? Is anyone there? Is anyone left?"
How close were we? Seconds? Minutes? Hours? A quirk of fate- a last-minute run past the Red Zone postponed- and we would have been among the burning. It's enough to make you believe in a higher power, and make you an Atheist. What Gods would allow such destruction, and spare so few?
A lonely, single voice cries out and asks if there's anything left, naive to the danger they draw upon themselves. Is anyone there? Can anyone help them? Who can we save, and who is already lost? Who would fight on and who sees this as the end of all things?
The Cylons did not fade away. The Cylons did not go. We thought it was an end of an Era.
It was the End of Days.
They rained death upon our fleets and cities one by one, and the Battlestar Prometheus was either damned or lucky to have slipped through their Great Plan. Seconds, minutes hours that saved us? We don't know. Thank or Damn the Lords of Kobol as you see fit. Right now, our purpose is clear.
Set Condition One across the ship. All hands, Action Stations. Spin up the FTL. Prepare for an emergency jump.
The Pride of Aerilon
The Battlestar Prometheus is the symbolic extension of Aerilon's strength. When the united government of the Twelve Colonies was founded, each colony was promised a Battlestar; the Prometheus is betrothed to Aerilon. Like most of these Battlestars, Prometheus is an aging giant, still a decade away from decommissioning.
Prometheus BS-22 was one of the last Battlestars to be completed under the compact and it remained the flagship of Battlestar Group 22 until the Herakles was commissioned four years ago. Though of the smaller Valkyrie-class of Battlestars, Prometheus brims mightily with Aerilon-manufactured weaponry.
Familiar Setting. New Story.
The Battlestar Prometheus RPG is set in the 2004 "reimagined universe" of Battlestar Galactica, though there will be some homage paid to a few elements in Galactica 1978 that were not picked up in the new series.
Like Galactica, the Battlestar Prometheus has escaped immediate destruction during the Cylon Holocaust of the Twelve Colonies. It quickly collects a small fleet of civilian and military ships under its guard. The Prometheus' crew has no knowledge of the fate of Galactica, its fleet, or the Battlestar Pegasus. For all that these refugees know, they are all that is left of the Twelve Colonies and Humanity.
The long story arc of Prometheus, in addition to surviving and finding a new home, revolves around ancient extraterrestrial ruins discovered pre-Holocaust by Caprica University archaeology students- and why the Cylons were so intent on destroying them. The Cylons are hiding something with wide-ranging implications about their rise from the ashes. All of this has happened before- and will happen again.
Humanity: Warts, Scars and All
The Battlestar Prometheus Sim is intended for players eighteen (18) or older, and has a 3-3-3 Rating (equivalent to TV-MA or NC-17).
This rating choice is to allow players flexibility when writing the full spectrum of Human experience: sex, drug use, conflict, depression, self-destruction, or death. But please, keep it in the context of a game with a plot- Prometheus does NOT allow for a pointless gore-fest, racially-charged tirade, depictions of rape or balls-deep smut.
Nudity, sex, violence and mature language are part of the Human experience. But make sure to frame it as useful to plot or character development. Please see the Rules section for a detailed list of topics that are not allowed to be depicted even in this 3-3-3 atmosphere.