Battlestar

Prometheus


"Hello? Is anyone there? Is anyone left?"

How close were we? Seconds? Minutes? Hours? A quirk of fate- a last-minute run past the Red Zone postponed- and we would have been among the burning. It's enough to make you believe in a higher power, and make you an Atheist. What Gods would allow such destruction, and spare so few?

A lonely, single voice cries out and asks if there's anything left, naive to the danger they draw upon themselves. Is anyone there? Can anyone help them? Who can we save, and who is already lost? Who would fight on and who sees this as the end of all things?

The Cylons did not fade away. The Cylons did not go. We thought it was an end of an Era.

It was the End of Days.

They rained death upon our fleets and cities one by one, and the Battlestar Prometheus was either damned or lucky to have slipped through their Great Plan. Seconds, minutes hours that saved us? We don't know. Thank or Damn the Lords of Kobol as you see fit. Right now, our purpose is clear.

Set Condition One across the ship. All hands, Action Stations. Spin up the FTL. Prepare for an emergency jump.




The Pride of Aerilon

The Battlestar Prometheus is the symbolic extension of Aerilon's strength. When the united government of the Twelve Colonies was founded, each colony was promised a Battlestar; the Prometheus is betrothed to Aerilon. Like most of these Battlestars, Prometheus is an aging giant, still a decade away from decommissioning.

Prometheus BSG-22 was one of the last Battlestars to be completed under the compact and it remained the flagship of Battlestar Group 22 until the Herakles was commissioned four years ago. Though she is one of the older Jupiter-class of Battlestars, Prometheus brims mightily with Aerilon-manufactured weaponry.


Familiar Setting. New Story.

The Battlestar Prometheus RPG is set in the 2004 "reimagined universe" of Battlestar Galactica, though there will be some homage paid to a few elements in Galactica 1978 that were not picked up in the new series.

Like Galactica, the Battlestar Prometheus has escaped immediate destruction during the Cylon Holocaust of the Twelve Colonies. It quickly collects a small fleet of civilian and military ships under its guard. The Prometheus' crew, hot on the tails of Galactica and Commander Adama, are searching for allies, but are always one step behind. Eventually, Commander Kenly and his crew will be forced to forge their own path.

RPG Rating 3 3 3

The long story arc of Prometheus, in addition to surviving and finding a new home, revolves around ancient extraterrestrial ruins discovered pre-Holocaust by Caprica University archaeology students- and why the Cylons were so intent on destroying them. The Cylons are hiding something with wide-ranging implications about their rise from the ashes. All of this has happened before- and will happen again.

Humanity: Warts, Scars and All

The Battlestar Prometheus Sim is intended for players eighteen (18) or older, and has a 3-3-3 Rating.

This rating choice is to allow players flexibility when writing the full spectrum of Human experience: sex, drug use, conflict, depression, self-destruction, or death. But please, keep it in the context of a game with a plot- Prometheus does NOT allow for a pointless gore-fest, racially-charged tirade, depictions of rape or balls-deep smut.

Nudity, sex, violence and mature language are part of the Human experience. But make sure to frame it as useful to plot or character development. Please see the Rules section for a detailed list of topics that are not allowed to be depicted even in this 3-3-3 atmosphere.




Latest Mission Posts

» First Jump

Mission: Just Another Routine Patrol
Posted on Thu Jun 2nd, 2022 @ 11:00am by Commander Thomas Englehorne & Lieutenant Colonel Maya Cavati & Major Jaro Hofmann & Chief Petty Officer Laurada Moseri

Thomas checked his watch before looking back up at the DRADIS console, "Time to jump coordinates?"

"Five minutes at our current speed, Commander." Jaro replied.

"Chief, status of the battlegroup," Thomas called out to Moseri.

Laurada looked up from her coms station to reply, "All vessels reporting in the green…


» Dream Comes True

Mission: Just Another Routine Patrol
Posted on Thu May 5th, 2022 @ 11:24am by Captain Minerva Graystone

Captain's Quarters


Minerva shot straight up in her bed. She was sweating heavily and panting. It was that same dream that she was having sense she was a little girl. She shook her head as she was trying to get the visions of Nuclear Explosion, and millions of deaths out…


» Departure Day

Mission: Just Another Routine Patrol
Posted on Sun Mar 27th, 2022 @ 1:21pm by Commander Thomas Englehorne & Major Jaro Hofmann & Captain J.T. "Winter Soldier" Gibbs & Captain Jamie Perth & Lieutenant Luke "Gonzo" Wright & Ensign Cadmus Mordo & Master Chief Petty Officer Jorja-An Chrisjenson & Chief Petty Officer Laurada Moseri

Combat Information Center

The marine guard opened the hatch and saluted as Thoms stepped over the threshold and into the CIC. There was a familiar buzz to the crew, and for good reason. Thomas was proud of his crew. The speed of the turnaround to get the ship ready was…


» What's Up Doc?

Mission: Just Another Routine Patrol
Posted on Sat Mar 12th, 2022 @ 7:26am by Captain Jamie Perth & Hospital Corpsman Second Class Geoff Landon

Geoff sat at the duty nurse's station in sickbay as he filled out the required inventory forms. Since Major Renquist's abrupt departure due to his illness, some of the medical staff had been tasked to perform additional duties. Geoff was handling patient intake and monitoring, but his regular duties involved…


» Back to the Old Grind

Mission: Just Another Routine Patrol
Posted on Wed Mar 2nd, 2022 @ 10:52pm by Lieutenant Luke "Gonzo" Wright & Lieutenant JG Kaitlin "Howler" Roebuck

Kait lugged her duffel bag over her shoulder as she made her way to the junior pilot's berth. She had been back on Aquaria with her family when the call had come in to return to duty. The journey back to the Prometheus had not improved her mood any as…